Every other level-up rewards the twins with a fitness pass that can be used in exchange for additional stat building in the main village’s gym. Upon hitting a new level (usually occurring when completing a dungeon), you’re told to take Jenn and Tristan back to their bedroom and go to sleep, where their stats (strength, stamina, and defense) naturally increased. Young Souls gives players flexibility in stat building every time you level up. At any time, you can visit merchants in other areas and purchase/upgrade your weapons and armor, but the boss- and chest-weapons and armor are vastly stronger than anything you can purchase. Aside from unique weapons and armor, defeating enemies and bosses rewards you with experience until you level up. If you perish, you’re get sent back to your home base, rinse and repeat until you complete the dungeon. Then, you fights waves of enemies and bosses. You begin at your “home base” and select a dungeon. Young Souls breaks away from typical linear beat-em-ups through the use of RPG and roguelike gameplay levers. When the professor is kidnapped by underground goblins, it’s up to Jenn and Tristan to save their caretaker and their small town. While they may be uncouth, these twins’ caretaker (a kindly professor who is their adopted father in all but name) keeps them preoccupied and in line. You play as Jenn and Tristan, two orphaned and ignored teens who are still figuring out their role in a world that overlooks and devalues their presence.
At first glance, Young Souls seems like a simple brawler, but the deeper you delve into the dungeons, the more details you’ll find tucked away in between waves of goblins and other enemies.īeing a teenager is tough, and Young Souls‘ protagonists admit it. Young Souls is a promising indie 2D brawler/dungeon crawler featuring RPG elements that break up your average beat-em-up gameplay loop and subtly push you toward revisiting and replaying content as you become stronger.